Referee Game

Wrestling Releases Online Game to Challenge Fans

By United World Wrestling Press

CORSIER-SUR-VEVEY, Switzerland (April 28) -- Think you know the rules of wrestling? Can you call the action on the mat as accurately as the sport's best referees? Well, now you can test your knowledge online.

Created by the UWW Referee and Development departments in collaboration with the Communication team to be a fun and interactive exercise, "UWW #1 – Scoring Situations" on Kahoot, is an online-refereeing simulation, the first of its kind for the sport.

The game consists of 20 action sequences taken from UWW match footage and asks the fans to score as though they were the referee. For fans it's a chance to see the sport from the perspective of those who have to call the action in real time, and for referees its a powerful learning tool. For both its a chance to compete, as the game logs the scores of players in real time and places their effort against that of all other participants.

"We want to engage with our Wrestling family worldwide during this crisis in a fun and instructive activity" said United World Wrestling president Nenad Lalovic. "These are basic questions, but there are some tricks in there, too."

The game is open to the first 1000 participants. New game boards will be created bi-weekly, which you can find on the United World Wrestling website and on our social media channels.

#development

ASDEC Chair Niamkey Leads Workshop on Sports Development

By United World Wrestling Press

LAUSANNE, Switzerland (May 9) -- Collaboration, innovation and open exchange was at the heart of a two-day workshop, organised by the ASOIF Sport Development and Education Commission (ASDEC) on May 5 and 6 in Lausanne, Switzerland. The meeting brought together more than 60 participants from 30 International Federations (IFs) for two days of peer exchange and practical discussion on key issues shaping the future of sport development.

Held in a collaborative and informal setting, the workshop focused on topics including coach development, officiating, National Federation support, and the evolving delivery of sport development programme.

During the workshop, Olympic Solidarity hosted roundtable discussions giving participants an opportunity to exchange feedback, ideas and perspectives on existing programmes and future collaboration opportunities.

Participant feedback strongly highlighted the value of the workshop as a trusted environment for open discussion, practical learning and networking across International Federations. Many participants - particularly first-time attendees, but also experienced delegates who had attended numerous workshops - emphasised the importance of having a collaborative and non-political space in which to share challenges, ideas and experiences openly.

ASDEC Chair Deqa NIAMKEY, Development Director at United World Wrestling, highlighted after the workshop:

"The ASDEC Workshop 2026 was a great success, offering International Federations a wide range of relevant topics, including updates on the current trends and landscape of sports business industry, participation programmes, and strategies for entering new markets," Niamkey said.

"The workshop also fostered meaningful discussions with key partners focused on the development and growth of our sports. It continues to serve as an important platform for networking, exchanging ideas, sharing best practices, and transferring knowledge, all in line with ASOIF’s broader good governance strategy."

The workshop concept is fully aligned with the third strategic pillar of the ASOIF Strategy 2026–2032, which focuses, among other priorities, on developing and modernising platforms for shared learning and adding value by addressing member priorities and sector developments.

Read More: From AI to Officiating, ASOIF Workshop Explores Future of Sport Development